|
...as students try out ideas, formulate questions, and rethink previous knowledge to reveal personal connections and associations among complex, abstract, and counterintuitive ideas. Using examples from high school and university graduate and undergraduate art education classes, the authors reveal ways that hypertextual uncovering transforms the traditional "hands-on" practice of teaching and learning in art to a "minds-on" approach that involves explanation, interpretation, application, perspective, empathy, and self-knowledge.
**********
"Understanding" through such hands-on activities as artmaking and critique has been a traditional goal in art education for many years. Teachers demonstrate and teach artmaking techniques or media following a discussion of a work of art and the artist responsible for its creation. Students then try out this newly acquired information by making something with their hands and the materials available to them. Aesthetics, criticism, and art history--the other aspects of the art world--are taught through research and course readings that are then discussed and "tried-out" through practical "hands-on" activities. Such activities may include formal class discussion, critique, and individual and group work. The goal of these "hands-on" activities is student understanding attained through practical application. The hope is that as students practically apply new knowledge and information they will try out possible solutions, formulate questions, and rethink previous knowledge to reveal personal connections and associations among complex, abstract, and counterintuitive ideas. Assessing, evaluating, and/or charting this process is a constant and continual challenge for art educators. Our students learn in idiosyncratic ways and no matter how many choices of hands-on activities are presented or are available in the classroom, not everyone will respond or understand in authentic ways. Not everyone will make personal connections and associations through hands-on projects. And even if they do, how do we know? How do our students know? How can we more directly involve our students in understanding beyond the art curriculum that which they begin to know in the art classroom?
UNCOVERING IN ART EDUCATION
Education curriculum theorists Grant Wiggins and Jay McTighe (1998) pointed to the aforementioned understanding process as "uncovering." It could be said that such uncovering is at the heart of the study and making of art. Aesthetician Arthur Danto (1992) looked at art history as a series of erasures of the rules of what could be art, rather than viewing the field as a series of advances or responses to past movements. "And that means that to understand [a work of art] requires reconstruction of the historical and critical perception which motivated it" (p. 47). The context in which the art was made and the context in which we view it affect our artistic interpretation. Such contextual recognition requires us to move past superficial and/or first impressions toward a more sophisticated process of research and thinking through active uncovering.
The idea of uncovering also refers to archeology and the notion that meaning is hidden, buried, and overlooked. That is, researchers and critics uncover meaning embedded within artifacts, material and visual culture, and works of art. Further, some theorists use the metaphor of "layers of meaning," to describe the relative complexity and density of information related to a particular work of art. Artists also consider layered meaning and the act of uncovering content in and through the works of art they produce. For example, contemporary artist Flo Oy Wong's The Baby Jack Rice Story (1993-1996) documents the story of her husband, Ed Wong, and his childhood experiences living and growing up in the segregated South. In this work, Wong's silkscreened photographic images of Chinese and African Americans, rice sacks, and textual phrases sewn in black thread are like "layers of meaning" that the viewer must "read and decode" (Carpenter, 2001, p. 19).
Although reading and decoding works of art and text through a process of uncovering is much like searching for buried treasure, the goal of such a process is not to find the one gold chest of true meaning. The goal is the process of recognizing the value of each shovel-full or layer of ideas, their colors, their inferences, and their connections along the way. A hands-on approach to uncovering often muddies the process by simply piling each uncovered layer higher and deeper in an unrecognizable mound. What is needed is an approach that simultaneously encourages uncovering and also provides a means for tracking and capturing the layers of the process. In so doing, layers of meaning are made available for further scrutiny, comparison, connection, reorganization, and association. We see such a learning activity as a "minds-on" approach to meaning making that can be facilitated through hypertextual/interactive computer technology.
UNCOVERING IN AND THROUGH COMPUTER HYPERTEXT
A minds-on approach to understanding through uncovering is not procedural or didactic. It is a highly personal process. Some minds sift slowly and carefully, others blast through several layers at a time, and some dismantle and reconstruct layers simultaneously. Still others randomly and methodically order the uncovering process. It is our contention that the recognition of such varied and pluralist thought processes can be best constructed and viewed through interactive computer hypertext. The notion of hypertext began in 1945 with Vannevar Bush's (1) Atlantic Monthly article entitled "As We May Think." Working with the scientific community to continue their great strides in research and discovery after World War II was over, Bush proposed a mechanically linked information-retrieval machine, called a "me-mex." Twenty years later, Theodor Nelson coined the term "hypertext" and explained it as text that branches and allows choices "connected by links which offer the reader (and creator) different pathways" using the computer (Landow, 1992, p. 4).
Computer hypertext, according to Michael Joyce (1995), "embodies information and communications, artistic and affective constructs, and conceptual abstractions alike into symbolic structures made visible on a computer controlled display. These symbolic structures can then be recombined and manipulated by anyone having access to them" (p. 19). "Equally important, hypertext permits another glance, a re-vision of aspects of our past and present" (Landow, 1992, p. 202). By placing such a re-vision of knowledge in the control of students rather than teachers, Jonassen, Howland, Moore, and Marra (1999) argued that "educators should think of hypermedia primarily...
NOTE: All illustrations and photos
have been removed from this article.

More articles from Journal of Educational Multimedia and Hypermedia
Effect of a Socratic animated agent on student performance in a comput..., March 22, 2005 Eighth-grade students defining complex problems: the effectiveness of ..., March 22, 2005 Mobile technology in educational services., March 22, 2005
Looking for additional articles?
Search our database of over 3 million articles.
Looking for more in-depth information on this industry?
Search our complete database of Industry & Market reports by text, subject, publication
name or publication date.
About Goliath
Whether you're looking for sales prospects, competitive information, company
analysis or best practices in managing your organization,
Goliath can help you meet your business needs.
Our extensive business information databases empower business
professionals with both the breadth and depth of credible,
authoritative information they need to support their business
goals. Whether it be strategic planning, sales prospecting,
company research or defining management best practices -
Goliath is your leading source for accurate information.
|