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Publication Details

Introduction to Flash MX
Price: $99.00
Business Focus: Web Graphics & Multimedia
Instructor: Robert Reinhardt and Shane Elliott
Course Code: if5
Delivery Method: Instructor-led Online Course
Frequently Asked Questions
     
Course Overview:
Benefit from the experience of two top Flash developers as you learn how to make Web sites that are fun, attractive, and interactive. Learn how to create vector graphics, work with timelines, add visual effects, animate shapes and symbols, import images and sounds, work with video, create interactive buttons, and more!

Instructor Biography:
Robert Reinhardt is the lead co-author of the Flash 5 Bible and the forthcoming ActionScript Bible. He currently works with entertainment clients such as Warner Bros. Online and PBS, and has developed and taught workshops for several schools in Canada and the U.S. Robert was a speaker at Flash Forward 2000 and 2001 and served on the inaugural Web Graphics sub-committee for SIGGRAPH 2002. Shane Elliott has an extensive background in computer programming and design. He acted as a technical editor for the Flash 5 Bible, and also works as a creative and technical consultant to such companies as TBWA/Chiat/Day, Energizer, Infiniti, Siebel and Toyota.

Course Syllabus:
Lesson 1 Syllabus The Flash Framework
Lesson 2 Syllabus Tour of Flash Drawing Tools
Lesson 2 Objective Understand the Flash movie SWF format, and create a system of Flash Player plug-in versions.
Lesson 3 Syllabus Tour of the Flash Timeline
Lesson 3 Objective Discover how to create simple artwork in Flash using the tools provided in the authoring environment.
Lesson 4 Syllabus Using Groups and Symbols
Lesson 4 Objective Learn how to adjust Flash document properties and control the division of time within the movie.
Lesson 5 Syllabus Basic Animation
Lesson 5 Objective Explore how you can modify and organize your Flash artwork within groups and symbols.
Lesson 6 Syllabus Using Masks and Motion Guides
Lesson 6 Objective Learn how to animate Flash artwork with a variety of methods, from multiple keyframes to shape tweens to motion tweens.
Lesson 7 Syllabus Controlling Your Animations
Lesson 7 Objective In this lesson, learn how to use a motion guide or a mask layer to guide your animations or to create interesting effects.
Lesson 8 Syllabus Working with Sound
Lesson 8 Objective Explore and learn how to use button symbols and actions to control animations you've created.
Lesson 9 Syllabus Importing Bitmaps
Lesson 9 Objective Understand what factors influence the quality of digital audio files, and learn how to add sound to your Flash movie.
Lesson 10 Syllabus Your First Movie Clop
Lesson 10 Objective Learn the properties of bitmap images and how to optimize bitmap use within Flash movies.
Lesson 11 Syllabus Using Video in a Flash Movie
Lesson 11 Objective Move time-based animation from previous lessons into their own movie clip symbols, and control an instance of those movie clips with a separate button instance.
Lesson 12 Syllabus Publishing Flash Movies to the Web
Lesson 12 Objective Use digital video files within Flash MX movies, and create an interface to control the video playback.

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