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Introduction to Flash MX
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| Price: |
$99.00 |
| Business Focus: |
Web Graphics & Multimedia |
| Instructor: |
Robert Reinhardt and Shane Elliott |
| Course Code: |
if5 |
| Delivery Method: |
Instructor-led Online Course |
| Frequently Asked Questions |
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| Course Overview: |
| Benefit from the experience of two top Flash developers as you learn how to make Web sites that are fun, attractive, and interactive. Learn how to create vector graphics, work with timelines, add visual effects, animate shapes and symbols, import images and sounds, work with video, create interactive buttons, and more! |
| Instructor Biography: |
| Robert Reinhardt is the lead co-author of the Flash 5 Bible and the forthcoming ActionScript Bible. He currently works with entertainment clients such as Warner Bros. Online and PBS, and has developed and taught workshops for several schools in Canada and the U.S. Robert was a speaker at Flash Forward 2000 and 2001 and served on the inaugural Web Graphics sub-committee for SIGGRAPH 2002. Shane Elliott has an extensive background in computer programming and design. He acted as a technical editor for the Flash 5 Bible, and also works as a creative and technical consultant to such companies as TBWA/Chiat/Day, Energizer, Infiniti, Siebel and Toyota. |
| Course Syllabus: |
| Lesson 1 Syllabus |
The Flash Framework |
| Lesson 2 Syllabus |
Tour of Flash Drawing Tools |
| Lesson 2 Objective |
Understand the Flash movie SWF format, and create a system of Flash Player plug-in versions. |
| Lesson 3 Syllabus |
Tour of the Flash Timeline |
| Lesson 3 Objective |
Discover how to create simple artwork in Flash using the tools provided in the authoring environment. |
| Lesson 4 Syllabus |
Using Groups and Symbols |
| Lesson 4 Objective |
Learn how to adjust Flash document properties and control the division of time within the movie. |
| Lesson 5 Syllabus |
Basic Animation |
| Lesson 5 Objective |
Explore how you can modify and organize your Flash artwork within groups and symbols. |
| Lesson 6 Syllabus |
Using Masks and Motion Guides |
| Lesson 6 Objective |
Learn how to animate Flash artwork with a variety of methods, from multiple keyframes to shape tweens to motion tweens. |
| Lesson 7 Syllabus |
Controlling Your Animations |
| Lesson 7 Objective |
In this lesson, learn how to use a motion guide or a mask layer to guide your animations or to create interesting effects. |
| Lesson 8 Syllabus |
Working with Sound |
| Lesson 8 Objective |
Explore and learn how to use button symbols and actions to control animations you've created. |
| Lesson 9 Syllabus |
Importing Bitmaps |
| Lesson 9 Objective |
Understand what factors influence the quality of digital audio files, and learn how to add sound to your Flash movie. |
| Lesson 10 Syllabus |
Your First Movie Clop |
| Lesson 10 Objective |
Learn the properties of bitmap images and how to optimize bitmap use within Flash movies. |
| Lesson 11 Syllabus |
Using Video in a Flash Movie |
| Lesson 11 Objective |
Move time-based animation from previous lessons into their own movie clip symbols, and control an instance of those movie clips with a separate button instance. |
| Lesson 12 Syllabus |
Publishing Flash Movies to the Web |
| Lesson 12 Objective |
Use digital video files within Flash MX movies, and create an interface to control the video playback. |