Publication Details

Introduction to Dreamweaver MX 2004
Price: $99.00
Business Focus: Web Page Design
Instructor: RobertFuller
Course Code: dm4
Delivery Method: Instructor-led Online Course
Frequently Asked Questions
     
Course Overview:
If you want to be a Web designer, you need to know Dreamweaver MX 2004. In this highly interactive, project-oriented course, a Web pro will help you harness the full potential of this industry-standard development tool.

You'll master the basics of Web document creation by learning how to insert, arrange, format, and edit text, images, hyperlinks, tables, and other page elements. You'll also get an introduction to the principles of good page design to help you avoid common layout errors.

You’ll understand the five primary questions every good Web designer must ask--and honestly answer--in order to guarantee the success of any project. You’ll learn how to use Dreamweaver’s built-in FTP features to publish your site to the Web, and you'll find out how easy it can be to modify and maintain a Web site even after it launches. And if you have no previous HTML experience, you'll discover that Dreamweaver is an excellent tool to help you master the language that serves as the foundation for every Web page.
Instructor Biography:
Robert Fuller is a veteran of New York's Silicon Alley where he was Senior Developer for Travelocity’s Site 59, Inc. He has also taken his experience into the classroom, teaching thousands of students Web-related design practices and technologies. Fuller is the author of HTML in 10 Simple Steps or Less for John Wiley & Sons, and both the Dreamweaver 4 Virtual Classroom and the HTML Virtual Classroom for McGraw-Hill/Osborne. He's also a contributing author for The Photoshop CS2 Bible.
Course Syllabus:
Lesson 1 Syllabus Before you attack any project, you need to have a plan, right? That's just what our first lesson is about: coming up with a plan. In this lesson, you'll learn the five basic questions that you'll need to answer before starting any Web site project. We'll discuss where and how to gather your site content (text, graphics, and other media), as well as different strategies for organizing that content once you've got it. By the time you finish this lesson, it won't matter what type of Web site you need to build—you'll know exactly how to plan for success.
Lesson 2 Syllabus Perhaps Dreamweaver's greatest strength is its powerful combination of tools all wrapped up in a clean and simple interface. This lesson is all about introducing you to that interface. Not only will you learn the primary interface elements, you'll also learn how to preview your work in any of 20 potential Web browsers—because rigorous testing is the key to a successful Web site. By testing and adapting your site documents across multiple browsers, you'll ensure that each site visitor, regardless of the browser they prefer, has a positive user experience.
Lesson 2 Objective Gain an understanding and appreciation of the planning required to create a successful Web site.
Lesson 3 Syllabus Dreamweaver is a site creation and management tool, not just some over-glorified HTML editor. While you're building a site, Dreamweaver has the ability to track each color you assign, every image and multimedia file you insert, every Web address you reference, as well as keep track of every step you take while working on a specific document. Dreamweaver then keeps all this information right at your fingertips to use again and again. In this lesson, you'll learn the steps you need to take to put these features to work for you.
Lesson 3 Objective Tour the Dreamweaver interface and learn where the tools are and what they do.
Lesson 4 Syllabus The two most important aspects of any Web site are what it says and how it looks. In this lesson on text formatting, you'll learn how to control the look of text in your Web pages. In certain respects, formatting text with Dreamweaver is very similar to formatting text in your word processor. The most important thing to understand, however, is that Dreamweaver is not a word processor. And perhaps more important, word processing and Web design are totally different worlds.
Lesson 4 Objective Learn how to define your local site folder, thereby configuring Dreamweaver's resource-tracking capabilities.
Lesson 5 Syllabus Believe it or not, the very early Web browsers couldn't display images, and it's doubtful the Web would have become so popular if the same were still true today. In this lesson, you'll learn how to use Dreamweaver to insert and format images within your documents. What's more, even though Dreamweaver isn't a true image-editing application, it does offer some very impressive editing tools, and this lesson will expose you to these features as well.
Lesson 5 Objective Discover the various methods for inserting and formatting text within Dreamweaver.
Lesson 6 Syllabus There's a reason we call it the Web. The metaphor perfectly describes Hypertext's functionality. One document links to many others, which in turn link to many others, that potentially link back to where you started. The functional aspect of hypertext—the hyperlink—is what makes it all possible. In this lesson, you'll examine pathnames (the heart of all hyperlinks), giving you a better understanding of the file structure of your Web site and how links function. You'll learn how to create named anchor links and e-mail links, and how to use Dreamweaver's impressive link management tools.
Lesson 6 Objective Find out how to insert and format images and image-based navigation elements.
Lesson 7 Syllabus Macromedia Flash allows you to create complex animations with very small file sizes tailor-made for delivery via the Web. But, this is a course about Dreamweaver. How does Flash enter into it? Dreamweaver provides you with Flash objects you can make use of without having the Flash program or knowing how to create native Flash objects. You can insert pre-made Flash buttons, as well as create Flash text, which makes use of whatever fonts you have available on your computer. In this lesson, you'll learn how to create Flash text objects, insert Flash buttons, and work with native Flash objects.
Lesson 7 Objective Learn about file pathnames and gain a better understanding of how hyperlinks and file references work.
Lesson 8 Syllabus In this lesson, you'll find out how to insert, format, and lay out a document using tables. When HTML was first created, tables were expected to do what they have traditionally done: display data. That meant they would consist of columns and rows of information, with headings and borderlines—just like the typical spreadsheet. But, tables are very useful layout elements, too. Because tables are well supported across the major browsers and they provide this dual functionality, they're among the most common elements you'll find in Web pages.
Lesson 8 Objective Learn to create Flash text, insert Flash buttons, and work with native Flash objects.
Lesson 9 Syllabus Want to learn how to create and format basic layered content? What's a layer, you ask? Think of a layer as a kind of container. You place content inside a layer to take advantage of a layer's unique positioning capabilities. Layers allow you to position content down to the exact pixel. In this lesson, you'll learn how to position a layer anywhere on the screen, left to right or top to bottom within the browser window. We'll also explore how layers can be stacked one in front of the other, giving your document content the illusion of depth.
Lesson 9 Objective Figure out how to insert and format basic tables.
Lesson 10 Syllabus In this lesson, you'll learn how to build frames-based Web sites. Frames are much maligned by Web design pundits, but their frustration has little to do with any actually weakness on the part of frames. It has more to do with the fact that doing frames right is very much like preparing fine cuisine—if you don't pay attention to details, everything will come out awful! Working with frames demands that you change your traditional view of building site pages, and this lesson is devoted to showing you how that's done. And, because Dreamweaver allows you to build a frames-based site visually, the learning curve isn't half as steep.
Lesson 10 Objective Understand how to create and format basic layers and how to compensate for browsers that aren't layer compatible.
Lesson 11 Syllabus This lesson is all about reusability, and in Dreamweaver, that means the Assets and History Panels. You'll learn how to use the Assets panel to quickly access site elements and get them into new pages so you don't have to go hunting through your site for previously used content. When we explore the History panel, you'll learn how to undo anything you wish you hadn't done, as well as redo anything so you can repeat formatting procedures throughout your site.
Lesson 11 Objective Discover how to create simple frames-based Web site content.
Lesson 12 Syllabus In the life cycle of a Web site, the design and development period is the most fun. But it's, unfortunately, the shortest. In the long run, you'll spend much more time managing and maintaining your site. Dreamweaver appreciates this reality of the Webmaster's work schedule, and puts as much thought and effort into Dreamweaver's site management and maintenance tools as it has into the development tools. In this lesson, you'll learn how to use Dreamweaver's site management tools to define your remote site in order to upload and retrieve files from the Web server. You'll also learn about Dreamweaver's Check In/Check Out feature, which lets workgroups develop sites together without overwriting content, and you'll discover how to attach design notes so fellow workers can communicate across conflicting work schedules.
Lesson 12 Objective Determine how to take advantage of reusable site content, called Dreamweaver Assets.